Harvest Moon had captured something in the imagination of gamers - and had unknowingly lit a spark in the chest of a young boy named Eric Barone. Harvest Moon on the SNES met with moderate success - over 100,000 copies sold, which wasn't bad for a game about animal husbandry and agriculture - but the Game Boy sequel indicated a vast swell in interest, with 300,000 copies sold. It was pretty amazing, and I knew we could do this." It may sound simple right now, but I will never forget the moment I saw that on screen. "Once you worked on the land, you wanted to go back and see," he said in a GDC postmortem in 2012. A game based around farming seemed like a terrible idea in an age of action-packed releases, but Wada knew they were on to something. Harvest Moon was inspired by producer Yasuhiro Wada's childhood in the countryside, contrasted with his life in the busy city of Tokyo. It was pretty amazing, and I knew we could do this I will never forget the moment I saw that on screen.
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